Introduction to Computer Graphics 50:080:213 is an entry level design class for the purpose of providing design students with the technical skills and computer literacy to implement and produce graphic solutions. It is important to look at the computer and computer skills as tools used during the graphic process. They are not the idea generators. As designers, you create the conceptual model and turn to the computer (the tool, as like a pen, brush, or even canvas) to produce and visualize the idea. When exploring graphic computer programs, the classes will be an introduction to the interface. It is up to the individual student to experiment and find the aspects of each program that is suitable to his or her style and methodology. Assignments in this class are ment to challenge the students exploratory ability and level of resourcefulness; asking students to go beyond the basic skill levels and experiment with the capabilities of the programs.

This class requires students to put in a high level of individual commitment and perseverance. I am here to help you, but not interested in holding your hand through a graphic program. Students are asked to invest a high level of logic, time, and personal motivation into the class. This is an extraordinary demanding course that will require a lot of commitment and initiative on your part. You will be asked to spend at least twice as much time working outside of class as we will spend in class. In actuality, you may find that you need to spend considerably more than that amount of time.

This semester Introduction to Computer Graphics 50:080:213 will provide an overview of
the following programs:Illustrator, Photoshop, Quark Xpress, (if time permits) After Effects and Dream weaver.

Course Objectives
1. To develop a verbal and visual vocabulary to describe, generate and evaluate
basic graphic design assignment
2. To develop visual problem solving skills (methodologies)
3. To develop an interest in crossing boundaries (taking on responsibilities, some or all,
of content provider, writer, editor, image maker, producer) to generate projects
4. To develop technological skills and craft in executing solutions
5. To develop an understanding of image and type relationship in the process
of producing messages or meaning
6. To develop visual research skills
7. To develop an understanding of the visual process: concept, process and craft