CONNECTIONS
A Hacker's Haunting Vision
of a
Reality Within Illusion
By EDWARD ROTHSTEIN
Forget
about waking up as an insect, or whatever it
is that Gregor Samsa becomes in Kafka's tale.
Judging from "The Matrix,"
the nation's top grossing
film the last three weeks,
when we awaken we won't
find that we have become
bugs. We'll find that we're
their servants. Or at least
the servants of creepy
machines that look like
bugs.
That's because the basic
premise of this film -- in case
you haven't heard yet --
is that we are all under the
control of a massive computer
program run by
arthropods. Everything we
think real is just a virtual
reality created in our lulled,
software-driven brains by
bug-eyed masters whom we
serve but never see.
Everyday life is a worldwide
web of illusion, a matrix,
an intricate simulacrum.
This idea may seem
strange
,
but give it
time. It is about to
become cultishly
familiar. "The
Matrix" has inspired
thousands of
testimonials on
dozens of Internet
news groups.
At
www.whatisthematrix.com
there are hundreds
more. In Sydney, Australia,
where it was filmed, fans
are mapping out the landmarks.
The authors are already
hinting at sequels.
This fascination is not just
inspired by stunning
high-tech effects and clever
plotting, nor by the skilled
use of formulas from the
sci-fi cyberpunk canon.
("Blade Runner" and "Terminator,"
and Philip Dick and
William Gibson are all knit
into "The Matrix.") There
is something more. The film
has touched a nerve with
its view of reality as just
a massive computer program.
The fervent devotion being
inspired is linked to an
intricate network of ideas
about cyberspace and the
Internet, your own version
of the Matrix.
The nature of this intellectual
nexus can be picked up
from the film's Web site.
The directors, Larry and Andy
Wachowski, convinced the
studio to produce the exotic
film by preparing a comic-book
first, simplifying ideas
and images. The Web site
does something similar in a
series of "Matrix"-inspired
comics about a dreary,
ordinary world that seems
fraught with illusion.
In one Web comic, a weary
stockbroker sitting in a row
of cubicles says: "I spend
my day speaking to
disembodied voices about
glowing, ever-changing
numbers, representing potential
values agreed upon by
people I don't know and
won't ever meet. Sometimes it
doesn't seem very real."
In another comic a young
computer hacker moans about
her "hellish life as a pitiful
shell of a human," a "ghost
in a machine." This is also
the world of the film's hero,
played by Keanu Reeves,
who is just as bored and gets
his thrills by breaking
codes and jacking his way into
forbidden computer systems.
What all of these techno-sophisticates
sense is that
what seems to be the real
world (and seems to us to be
the real world) is not all
it's cracked up to be. They
even begin to watch it crack
up, finding its flaws and
quirks, seeing it as the
computer program it really is,
even if they don't grasp
who is writing the code. In fact,
these fictional hackers
learn to see the matrix pretty
much the way real hackers
see our world. In the
hacker's vision, information
-- digital strings of ones
and zeros -- is the essence
of matter and life; everything
else is just scaffolding,
superstructure, illusion.
But having seen so deeply,
the hacker also has a
messianic mission. The hacker
is a rebel, an iconoclast,
a seer. The hacker is a
kind of cyber-revolutionary for
whom the villains are not
economic capitalists but
information capitalists
and controllers: the corporation,
the government and the media.
The digital truth, the
hacker proclaims, should
be free and shall set us free.
This is what the heroes
proclaim in "The Matrix" as
well.
The hacker myth is, of course,
a comic book version of
the universe, but it is
based on enough truth to have
enormous cultural power.
The revolutionary promise of
the Internet, for example
has surely affected the stock
market. And the notion that
life and social behavior are
really just complex forms
of information processing is
taken quite seriously. Some
economists compare
financial markets to organisms.
Some cyber-biologists
create computer programs
that simulate evolution and
development, creating forms
of "artificial life" (often
called "A life").
Many
advocates insist that the same
thing is happening on the Internet.
Each user is a neuron hooked into a
worldwide organism that is
gradually evolving; a living matrix
is taking shape. There are programs
that maneuver through the Internet
guided by primitive forms of
artificial intelligence, gathering information. Software
aficionados speak of them, imagistically, as "agents,"
quietly making their way across cyber-borders. That
metaphor returns to its origins in "The Matrix," where
software "agents" protecting the matrix appear as
hard-core beings equipped with suits and
secret-agent-shades.
So the film, despite its
kung fu gestures and classical
allusions, is a restatement
of the hacker myth, retaining
and celebrating its almost
utopian hopes. Life is
information and information
life, so what isn't
possible? What couldn't
a master of code accomplish?
The mechanized arthropods
have mastered humans with
their code; now the hackers
must master the masters.
Is it any wonder, then, that
we are drawn into "The
Matrix"? The hacker myth
is so powerful it is difficult
to resist. It is so dominant
it is almost impossible to
dissect. Reality, we are
told, is just software. The
hacker is our savior. The
film's only twist is that the
truth revealed is so much
uglier than the illusion
stripped away. But that
leaves plenty of room for
sequels about virtual unreality
and its masters, and lots
of time for hacker saviors
to take on what are, after all,
software's recurrent nemeses:
pesky bugs.