March 15, 1999 -NY Times Op-Ed
 
 
        The Great Campus Goof-Off Machine


        By NATE STULMAN

          SWARTHMORE, Pa. -- Conventional wisdom says that computers are a necessary tool for higher
            education. Many colleges and universities these days require students to have personal computers,
        and some factor the cost of one into tuition. A number of colleges have put high-speed Internet
        connections in every dorm room. But there are good reasons to question the wisdom of this
        preoccupation with computers and the Internet.

        Take a walk through the residence halls of any college in the country and you'll find students seated at
        their desks, eyes transfixed on their computer monitors. What are they doing with their top-of-the-line
        PC's and high-speed T-1 Internet connections?

        They are playing Tomb Raider instead of going to chemistry class, tweaking the configurations of their
        machines instead of writing the paper due tomorrow, collecting mostly useless information from the
        World Wide Web instead of doing a math problem set -- a host of other activity that has little or nothing
        to do with traditional academic work.

        I have friends who have spent whole weekends doing nothing but playing Quake or Warcraft or other
        interactive computer games. One friend sometimes spends entire evenings -- six to eight hours --
        scouring the Web for images and modifying them just to have a new background on his computer
        desktop.

        And many others I know have amassed overwhelming collections of music on their computers. It's the
        searching and finding that they seem to enjoy: some of them have more music files on their computers
        than they could play in months.

        Several people who live in my hall routinely stay awake all night chatting with dormmates on line. Why
        walk 10 feet down the hall to have a conversation when you can chat on the computer -- even if it takes
        three times as long?

        You might expect that personal computers in dorm rooms would be used for nonacademic purposes, but
        the problem is not confined to residence halls. The other day I walked into the library's reference
        department, and five or six students were grouped around a computer -- not conducting research, but
        playing Tetris. Every time I walk past the library's so-called research computers, it seems that at least
        half are being used to play games, chat or surf the Internet aimlessly.

        Colleges and universities should be wary of placing such an emphasis on the use of computers and the
        Internet. The Web may be useful for finding simple facts, but serious research still means a trip to the
        library.

        For most students, having a computer in the dorm is more of a distraction than a learning tool. Other than
        computer science or mathematics majors, few students need more than a word processing program and
        access to E-mail in their rooms.

        It is true, of course, that students have always procrastinated and wasted time. But when students spend
        four, five, even ten hours a day on computers and the Internet, a more troubling picture emerges -- a
        picture all the more disturbing because colleges themselves have helped create the problem.

        Nate Stulman is a sophomore at Swarthmore College.